A downloadable game

If you don’t have a block tower with which to play Wretched And Alone, but you do have a die, feel free to use this system to determine the end of the game:

P<=RT+S

P is the Player’s current value. Every time a pull from the tower is needed, roll the die and add the value on the die to the cumulative value of P.

T is the number of times a pull from the Tower has been necessary, and R is the amount by which the Risk increments. Higher numbers for R mean longer games, lower numbers means greater risk.

S is the value for the Start of the game. Set this number based on how risky the very first pull should be.

If P is ever greater than RT+S, the tower falls.

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